How a raid works
A raid is one match on one map. You load in with whatever you carry, loot, and then have to reach an extract before the timer runs out. Only what you extract with is kept.
What you keep and what you lose
- Survived: you reached an extract. You keep everything you're carrying.
- Killed: you lose everything you brought and found, except what's in your secure container (the small case in your bottom slot).
- Missing in action: the raid timer ran out before you extracted. Same as dying.
- Run through: you extracted, but too quickly and with too little done. You keep your items, but the loot loses its found-in-raid mark.
Found in raid (FIR)
Items you pick up during a raid and extract with are marked found in raid. Many quests and hideout upgrades only accept FIR items. Anything bought from a trader or the flea market isn't FIR, so if a quest asks for FIR items, you have to find them yourself and survive.
Your stash
The stash is your storage between raids. Gear only leaves it when you take it into a raid. Space fills up fast, so sell what you don't need and keep what quests or the hideout will ask for (see items to keep).
Insurance
Before a raid you can pay a trader to insure your gear(in the current data: Prapor, Therapist and Jaeger). If you die and nobody else extracts with your insured items, the trader sends them back to you after a while through your messages. Collect them before the message expires. It's usually worth insuring your weapon and armour.
Scav runs
Between PMC raids you can play as a Scav: you get random free gear and lose nothing if you die. After a Scav raid there is a cooldown(base 25 minutes in the data). Scav runs are the cheapest way to make money and find quest items early on.
